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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Guildwars is on a path of self destruction! - Page 5 - Guild Wars Forums - GW Guru
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Old Nov 05, 2006, 10:51 PM // 22:51   #81
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Lets work off the assumption that Nightfall ends a trilogy,and that 4-6 will be a new trilogy(with new races or whatever but still accessible with chars from the old trilogy).

Someone mentioned that Wow was in the top ten on Gamespot or whatnot. Nightfall, they said was 28, GW Prophecies was 61, Factions 128. Prophecies was 61, Factions had bad press/impressions before release, Nightfall had good press/impressions before release. In other words, news is traveling that GW is a good game, which is why they keep going up in ratings. I'll give 2 to 1 odds that the chapter 4 is around 20, and (if the first turns out to be good) the sequel to that will be higher than that.

Somebody else mentioned adding endgame content involving all three continents after the new trilogy is out. Lets say 6 months has passed, chapter 4 isn't out, and the crowds that flooded Nightfall have restabilized across all chapters. When Chapter 4 comes out, people will flood to a new trilogy. Population will come back before each new release, and each new player from these new games will eventually wander back through to Proph, etc, out of curiosity. If these chapters do start to die because this influx cannot sustain them, new content is all they would need to keep them alive even longer. Perhaps some threat against all 3 continents, new gods realms, etc.

People say that WoW doesn't listen to their gamers as much as Anet does. Which is why(imo) GW is so much more a dynamic, growing world. Because they are always growing, people will be attracted to older chapters. New chapters will come out. GW will eventually die. All things end, companies move on to new technology and ideas. I personally think that GW will rival WoW very shortly.

To wrap this up, someone else(sorry about not mentioning names, but I just read 3 pages and I don't want to go back and lose my train of thought) mentioned disassociating Factions pvp content from pve, namely alliance battles,etc. Many people in this forum have also requested 'raid' type battles, a chaos dungeon, and the chance to fight a real war(its G Wars after all). Why not just take those Alliance battles(when they die out or need shaken up) and make it so the same number of players (24 players total or whatever it is) and make the opposing faction be NPCs? Double the number of players involved even. You then have a massive battle which is meshed in with an infrastructure already in place, with a level of ai which would make it a challenge. If people still want to play alliance pvp, give them said option through Guild battles with Alliance leaders setting up the details.

Anyway, sorry for the length of this post.
But this is, after, only my two cents
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Old Nov 05, 2006, 11:23 PM // 23:23   #82
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So this one time ... I met Nostradamus .......
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Old Nov 05, 2006, 11:28 PM // 23:28   #83
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I doubt this is the last of the chapters before GW 2 comes out if you looked at the map in the Consulate office.
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Old Nov 05, 2006, 11:48 PM // 23:48   #84
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I said it once, I'll say it again, and “they will leave room for GW II”. I mean the Super Mario games have always been constant; yes most other games are have not been, but we have always come to terms with the idea of GW Armageddon, in the back of our minds. However things are not as bleak as they seem to be, so in those terms your opinion does carry some weight. I will say this stop bringing everybody down a notch of their enjoyment level, because you live in the era YGWD (in other words the “year Guild Wars died”).
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Old Nov 06, 2006, 12:38 AM // 00:38   #85
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some places always where abit dead, like the jungle *shrug*

factions tried to fix that with the linier (forced) mission progression

on the plus side the protector of x title means theres normaly a couple of level 20s in backwater missions who will take players along with them
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Old Nov 06, 2006, 01:24 AM // 01:24   #86
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Lowering the price of earlier chapters, and/or bundling them with new releases, can keep the interest up for quite awhile -- it's an old gaming trick.
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Old Nov 06, 2006, 01:53 AM // 01:53   #87
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Heh... people really like to complain.

Seriously guys, if you have such a problem with the fact that a game is expanding... don't play it. There is a six month gap between expansions for a reason. And that is....?

Possibly so you can get through the game, and skip lunch enough to save up for the next one. (I've seen it happen. Quite humorous. "I'm so hungry... but I can't use this money because I need to go buy some more Magic cards..." lawlz at people like that.)

So, if you're going to be all emo over people trying to expand games and make money (because it is a job, you know... they have to make money somehow since they don't charge a monthly fee), try not to infect everyone else with your doomy outlook on gaming. I suggest you play Runescape... >.>
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Old Nov 06, 2006, 01:55 AM // 01:55   #88
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Quote:
Originally Posted by Lorinda
I agree. All these heroes and crap make this game not MMORPG worthy any more. Your better of doing this without the internetconnection.

I already planned NOT to buy any new chapter since Anet just changed everything i liked in the game compleetly. 17 months this game has been roughly the same and now they just change all.

All the changes to skills dont bother me much but the nerfing of farming UW and other places does. Not even starting about Heroes Ascent.

I dislike every hero charater, koss etc, they are not near as good but they take the places of humans. People dont even play with others in PVP any more. Its just Heroes and Henchman.

Luckly there are other games.
Anet doesnt get that you cant change a game compleetly if it has been running for 17 months.
PErsonaly I think Anet did a great job with Nightfall. Changing a game when done with balance (for the most part) keeps the game fresh.
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Old Nov 06, 2006, 02:00 AM // 02:00   #89
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Quote:
Originally Posted by Ruby Lightheart
PErsonaly I think Anet did a great job with Nightfall. Changing a game when done with balance (for the most part) keeps the game fresh.
The only thing I didn't like about Night Fall coming out (I still don't have it myself) was the drop in price for Proph and Factions weapons... I had a large sum of money put into perfect weapons, and with the release of NF, the value of my items dropped drastically. I'm not trying to sound whiney though. I just was a little disheatened to see such a thing happen.

...that, and I don't like hearing my alliance complain about that and nearly nothing else. lol
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Old Nov 06, 2006, 02:57 AM // 02:57   #90
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Just an observation, but why is it that the people on this forum who claim that the game is so good and amazing are the ones who are actually spending the most time on this forum and not playing the game?
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Old Nov 06, 2006, 02:59 AM // 02:59   #91
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The point of ghost towns killing the game as more expansions are released is moot. It has been happening before and it will continue to happen in the future. And while you are pondering this fact, perhaps you forgot that is the whole point of Heros in the first place. Now instead of having to wait in a ghost town/unpopular mission for hours for a full 8 member party if you are unwilling to take henchman, you now can with another friend attempt the mission with both bringing 3 Heros each and takeup a fully customised 8 member party.

The rant started by the OP is infact self defeating by answering its own question with his own dissatifactions about Nightfall.
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Old Nov 06, 2006, 02:59 AM // 02:59   #92
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Quote:
Originally Posted by Overnite
I don't know who is putting out who. If you look at the Top10 games thingy on Gamespot, World of Warcraft (a 3 year old game) is currently ranked as the 4th most popular PC game and the 7th most popular game overall, while Nightfall (1 week old game) is currently rank 28 on PC and rank 87 overall and never made it to the Top 10 of the "hitlist".

The previous chapters are accordingly:

Prophecies: rank 61/218
Factions: rank 128/401
no offense the game just came out! give time for all the sales to settle. So far I have been right about never winter nights. never winter being in the top for now. Nightfall will be in the top 4 for sure in pc, I ganrtee it.

now that anet has a clue what rpg players want. This game will be just begining to heating up and really will rock. That is if the dev keeps working better rpg!

sorry to say, that wow has seen it last days. As better games are coming and really good companies. Sorry to say anet will be one of the top hits. On top of that anet has jeff grubb. I really have alot faith in the guy!

wow is starting to get the rep of an unhealthy game.

Last edited by dreamhunk; Nov 06, 2006 at 03:30 AM // 03:30..
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Old Nov 06, 2006, 04:58 AM // 04:58   #93
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no.... Guild Wars won't die, it'll probably just go the way Diablo II did (No patches, no updates, no more events, just grinding the same content over and over) - People will move on, but there will always be a population of die-hards who will refuse to leave.

However I believe after a few more expansions we'll see a new manifestation of the game (Guild Wars 2) or something. That's just my prediction though
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Old Nov 06, 2006, 05:05 AM // 05:05   #94
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Quote:
Originally Posted by lacasner
Just an observation, but why is it that the people on this forum who claim that the game is so good and amazing are the ones who are actually spending the most time on this forum and not playing the game?
To answer this question from my standpoint - I surf the forums when I'm at work, ya know, when I can't play the game. So during any downtime up here at this boring job, I check to see what's new in this game I love. Not speaking for everyone here, but I'm sure there are others like me.
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Old Nov 06, 2006, 05:37 AM // 05:37   #95
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Quote:
Originally Posted by Tea And Cashews
Heh... people really like to complain.

Seriously guys, if you have such a problem with the fact that a game is expanding... don't play it. There is a six month gap between expansions for a reason. And that is....?

Possibly so you can get through the game, and skip lunch enough to save up for the next one. (I've seen it happen. Quite humorous. "I'm so hungry... but I can't use this money because I need to go buy some more Magic cards..." lawlz at people like that.)

So, if you're going to be all emo over people trying to expand games and make money (because it is a job, you know... they have to make money somehow since they don't charge a monthly fee), try not to infect everyone else with your doomy outlook on gaming. I suggest you play Runescape... >.>
I plead guilty
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Old Nov 06, 2006, 05:48 AM // 05:48   #96
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With the new dev update, it is obvious Arena Net is on a path to self destruction. They are forcing themselves to release games on a tight schedule and then having to go back and add in content that should have been there at release, and wasn't. But they can and will only go back and fix content until the next game comes out where the cycle will repeat until the point new development classes irreconcilably with adding in content that should have releases with the previous chapter at which point the whole game will go to hell.
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Old Nov 06, 2006, 06:56 AM // 06:56   #97
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Yes but the fact is players can go back and forth. So while they are can be played alone you could also think of the three chapters as one big world. Of course when a new chapter comes out players will flock to the new content but eventually it will flesh back out.

The only issue is new players that come along. If it becomes and Issue ArenaNet can simply start coming out with bundles that include them all.

Still though.. I want a Guild Wars 2! I want it really big and I want it to be Pay to Play so you can keep updating instead of releasing chapters. At some point I rather pay what it would cost for a new chapter and instead have them update pevious chapters. Like in six months.. I would totally pay 49.99 if they would update the three chapters a little bit and maybe just add a new zone to each... a few new skills. *shrug*

I think ArenaNet doesn't really how good of a game it has on it's hands and feels like it needs to put chapters out to get people to pay (which works.) But I don't know... maybe if they come out with a Guild Wars 2 they will change their market strategy. Or maybe I'm bias and it's not as good as I think... because I'm fan so I can't look at it objectively.. i'm tired i should go to bed now...
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Old Nov 06, 2006, 07:11 AM // 07:11   #98
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There are some issues I have to agree

1) Heroes ..All good But like the whole of the Island I did on my own + heroes no other players thats kills the multiplayer fun

2) This obsession to get the heroes there desired lvel and stats leads to take only heroes everywhere and not at all other players
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Old Nov 06, 2006, 08:25 AM // 08:25   #99
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I think Guild Wars will be around for many years for 4 reasons:

1.) Anet is still putting out quality product. Nightfall has an excellent story with great gameplay. With heroes you can fully explore the possibilities of teamwork in Guild Wars all by yourself.
2.) They are making efforts to bring the community from each game together. Look at the PvP islands. I bet we'll see more of that in the future. Maybe we'll get a central PvE farming and trade hub. Maybe we'll get a global LFG feature.
3.) Eventually they will bundle campaigns together, and lower the price of the game. For example you might buy the first 3 campaigns for 50$, or you buy each campaign for 20$.
4.) Online RPG's that aren't pay-to-play last a very long time. Look at Diablo 2.

Doom and gloom threads like this give me a good laugh. The only thing I'm worried about is the apparent lack of advertising spent by NCSoft. Nightfall is a great game that could steal 90% of WoW's casual players (the hardcore and raiders will still play WoW and Everquest), and NCSoft isn't spending enough in advertising to bring them over.
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Old Nov 06, 2006, 09:32 AM // 09:32   #100
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1. All the new datadiscs and chapters of gw are the way of keeping the game monthly free and still having money to pay all the specialist working on the game, doing updates and keeping the servers alive. Me for example, would rather buy from time to time a new datadisc thann to have to pay monthly a fee... AND i absolutely don''t think that the cost of the datadisc is so high that most of the players, (to be honest) the teenagers , wouldn't be able to afford it just from their pocket money... and the working players..... no comment... its just the question if you WANT or NOT...

2. The chapters get boring, when you explore everything, do every single quest and each mission x times, it is boring. New chapters make the game more interessting and is absolutely normal, that people move to the new ones.

3. Why would someone want to buy the Prophecies when there is the newest chapter already released, if not only to have ALL the chapters. Players educated from Factions and Nightfall are able to finish Prophecies only with hench, thats how easy it is after those 17 months...

4. After 17 months such a change oh dear, didn't they tell you something about evolution at school? Things are in progress, world is in progress, if things didn't change, we would all be still stuck as protozoa in the seas, if not not being there yet. People get used to things, if you had played GW now, the way it was at the very beginning, i''m sure, you wouldn't orientate youreself any longer.

That's all i wanted to say... there are always players... old players, new players...
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